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Random Options in '''Project Revenant''' are designed to provide a long-term goal and add variety and excitement to the builds you can create. All '''weapons''', '''armor''', '''shields''', '''garments''', and '''footgear''' drop with random options and can be re-rolled at an NPC in the '''Revenant Pub''' ('''Rollando the Re-Roller'''). The re-roll cost is '''one duplicate copy of the same gear'''. All gear with random options has a '''minimum drop rate''', unless it is dropped by an MVP. == Minimum Drop Rates == All eligible equipment with random options has a minimum drop rate, unless dropped by an MVP. {| class="wikitable" ! Equipment ! Minimum Drop Rate |- | Armor / Shield / Garment / Footgear | 1% |- | Level 4 Weapon | 1% |- | Level 3 Weapon | 1.25% |- | Level 2 Weapon | 1.5% |- | Level 1 Weapon | 1.75% |} You can also use <code>@ws</code> to search for specific options on gear. Syntax: <code>@ws <itemID> (<optionID> <minimum roll value>)</code> Example: <code>@ws 2357 (7 2)</code> This searches for '''Valkyrie Armor''' (item ID 2357) with at least '''2 DEX''' (option ID 7). Below is a list of available options for each type of equipment. == Armor == {| class="wikitable" ! 1st Option ! Option Values ! Option ID |- | VIT | 1β3 | 5 |- | DEX | 1β3 | 7 |- | HP | 100β250 | 1 |- | SP | 50β75 | 2 |- | ATK | 5β20 | 17 |- | MATK | 5β20 | 19 |- | Freeze Resist | 20β30% | 255 |- | Stone Curse Resist | 20β30% | 256 |} {| class="wikitable" ! 2nd Option ! Option Values |- | % Resist Element* | 1β5% |- | % Resist Boss | 1β5% |} * Element can be one of '''Water''', '''Earth''', '''Fire''', '''Wind''', '''Poison''', '''Holy''', '''Shadow''', '''Ghost''', '''Neutral''', or '''Undead'''. == Garment == {| class="wikitable" ! 1st Option ! Option Values |- | AGI | 1β3 |- | LUK | 1β3 |- | HP | 100β250 |- | SP | 50β75 |- | ATK | 5β20 |- | MATK | 5β20 |- | Freeze Resist | 20β30% |- | Stone Curse Resist | 20β30% |} {| class="wikitable" ! 2nd Option ! Option Values |- | % Resist Race* | 1β5% |- | % Resist Long Range | 1β5% |} * Race can be one of '''Undead''', '''Plant''', '''Formless''', '''Insect''', '''Demi-Human''', '''Fish''', '''Dragon''', '''Demon''', '''Brute''', or '''Angel'''. == Shield == {| class="wikitable" ! 1st Option ! Option Values |- | HP | 200β500 |- | SP Consumption | -10% to -15% |- | Perfect Dodge | 1β5 |- | DEF | 1β3 |- | MDEF | 1β3 |- | Freeze Resist | 20β30% |- | Stone Resist | 20β30% |} {| class="wikitable" ! 2nd Option ! Option Values |- | % Resist All Elements | 1β5% |- | % Resist All Race | 1β5% |- | % Resist All Size | 1β5% |- | % Resist Boss | 1β5% |- | % Resist Long Range | 1β5% |} == Footgear == {| class="wikitable" ! 1st Option ! Option Values |- | STR | 1β3 |- | INT | 1β3 |- | HP | 100β250 |- | SP | 50β75 |- | ATK | 5β20 |- | MATK | 5β20 |- | Perfect Dodge | 1β5 |- | Freeze Resist | 20β30% |- | Stone Resist | 20β30% |} {| class="wikitable" ! 2nd Option ! Option Values |- | % Resist Size* | 1β5% |- | % EXP Gained from Race | 3β10% |} * Size can be one of '''Small''', '''Medium''', or '''Large'''. == Weapons == Weapon rolls scale based on weapon level. {| class="wikitable" ! 1st Option ! Level 1 ! Level 2 ! Level 3 ! Level 4 |- | ATKΒΉ | 8β12 | 10β15 | 15β25 | 25β40 |- | MATKΒ² | 8β12 | 10β15 | 15β25 | 25β40 |- | HPΒ³ | 30β50 | 50β100 | 100β150 | 150β250 |- | SPΒ³ | 15β20 | 20β30 | 30β50 | 50β75 |- | Crit ChanceΒ³ | 3β5% | 5β8% | 6β10% | 7β12% |- | HITΒ³ | 5β10 | 10β15 | 15β20 | 20β30 |} {| class="wikitable" ! 2nd Option ! Level 1 ! Level 2 ! Level 3 ! Level 4 |- | Cast Time ReductionΒ³ | 2β4% | 3β6% | 4β8% | 5β10% |- | After Cast DelayΒ³ | 2β4% | 3β6% | 4β8% | 5β10% |- | ASPDΒ³ | 1β2% | 1β3% | 2β4% | 3β5% |- | % Physical Damage to Race*ΒΉ | 2β4% | 3β6% | 4β8% | 5β10% |- | % Magical Damage to Race*Β² | 2β4% | 3β6% | 4β8% | 5β10% |} {| class="wikitable" ! 3rd Option ! Level 1 ! Level 2 ! Level 3 ! Level 4 |- | Healing EffectivenessΒ² | 3β5% | 5β10% | 8β15% | 10β20% |- | Incoming HealingΒΉ | 2β4% | 3β6% | 4β8% | 5β10% |- | % Physical Damage to Element**ΒΉ | 3β5% | 5β10% | 8β15% | 10β20% |- | % Magical Damage to Element**Β² | 2β4% | 3β6% | 4β8% | 5β10% |} * Race can be one of '''Undead''', '''Plant''', '''Formless''', '''Insect''', '''Demi-Human''', '''Fish''', '''Dragon''', '''Demon''', '''Brute''', or '''Angel'''. ** Element can be one of '''Water''', '''Earth''', '''Fire''', '''Wind''', '''Poison''', '''Holy''', '''Shadow''', '''Ghost''', '''Neutral''', or '''Undead'''. ΒΉ Included in the '''physical''' roll group at the re-roller. Β² Included in the '''magical''' roll group at the re-roller. Β³ Included in '''both physical and magical''' roll groups at the re-roller. == Option IDs == {| class="wikitable sortable" ! Option Name ! Option ID |- | HP | 1 |- | SP | 2 |- | STR | 3 |- | AGI | 4 |- | VIT | 5 |- | INT | 6 |- | DEX | 7 |- | LUK | 8 |- | ASPD % | 16 |- | ATK | 17 |- | HIT | 18 |- | MATK | 19 |- | DEF | 20 |- | MDEF | 21 |- | Perfect Dodge | 23 |- | Crit Chance | 24 |- | Healing Effectiveness | 168 |- | Cast Time Reduction | 170 |- | After Cast Delay | 171 |- | Freeze Resist | 255 |- | Stone Curse Resist | 256 |- | SP Consumption | 172 |- | % Resist Boss | 150 |- | % Resist Long Range | 167 |- | % Resist All Elements | 193 |- | % Resist All Sizes | 257 |- | % Resist All Races | 258 |- | % Resist Small | 160 |- | % Resist Medium | 161 |- | % Resist Large | 162 |- | % Resist Neutral Element | 25 |- | % Resist Water Element | 26 |- | % Resist Earth Element | 27 |- | % Resist Fire Element | 28 |- | % Resist Wind Element | 29 |- | % Resist Poison Element | 30 |- | % Resist Holy Element | 31 |- | % Resist Shadow Element | 32 |- | % Resist Ghost Element | 33 |- | % Resist Formless Race | 87 |- | % Resist Undead Race | 88 |- | % Resist Brute Race | 89 |- | % Resist Plant Race | 90 |- | % Resist Insect Race | 91 |- | % Resist Fish Race | 92 |- | % Resist Demon Race | 93 |- | % Resist Demi-Human Race | 94 |- | % Resist Angel Race | 95 |- | % Resist Dragon Race | 96 |- | % Physical Damage to Neutral | 37 |- | % Physical Damage to Water | 39 |- | % Physical Damage to Earth | 41 |- | % Physical Damage to Fire | 43 |- | % Physical Damage to Wind | 45 |- | % Physical Damage to Poison | 47 |- | % Physical Damage to Holy | 49 |- | % Physical Damage to Shadow | 51 |- | % Physical Damage to Ghost | 53 |- | % Physical Damage to Undead (element) | 55 |- | % Magical Damage to Neutral | 57 |- | % Magical Damage to Water | 59 |- | % Magical Damage to Earth | 61 |- | % Magical Damage to Fire | 63 |- | % Magical Damage to Wind | 65 |- | % Magical Damage to Poison | 67 |- | % Magical Damage to Holy | 69 |- | % Magical Damage to Shadow | 71 |- | % Magical Damage to Ghost | 73 |- | % Magical Damage to Undead (element) | 75 |- | % Physical Damage to Formless | 97 |- | % Physical Damage to Undead (race) | 98 |- | % Physical Damage to Brute | 99 |- | % Physical Damage to Plant | 100 |- | % Physical Damage to Insect | 101 |- | % Physical Damage to Fish | 102 |- | % Physical Damage to Demon | 103 |- | % Physical Damage to Demi-Human | 104 |- | % Physical Damage to Angel | 105 |- | % Physical Damage to Dragon | 106 |- | % Magical Damage to Formless | 107 |- | % Magical Damage to Undead (race) | 108 |- | % Magical Damage to Brute | 109 |- | % Magical Damage to Plant | 110 |- | % Magical Damage to Insect | 111 |- | % Magical Damage to Fish | 112 |- | % Magical Damage to Demon | 113 |- | % Magical Damage to Demi-Human | 114 |- | % Magical Damage to Angel | 115 |- | % Magical Damage to Dragon | 116 |- | % EXP Gained from Formless | 232 |- | % EXP Gained from Undead (race) | 233 |- | % EXP Gained from Brute | 234 |- | % EXP Gained from Plant | 235 |- | % EXP Gained from Insect | 236 |- | % EXP Gained from Fish | 237 |- | % EXP Gained from Demon | 238 |- | % EXP Gained from Demi-Human | 239 |- | % EXP Gained from Angel | 240 |- | % EXP Gained from Dragon | 241 |- | % Incoming Healing | 279 |}
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