Random Options: Difference between revisions

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(Created page with "Random Options in '''Project Revenant''' are designed to provide a long-term goal and add variety and excitement to the builds you can create. All '''weapons''', '''armor''', '''shields''', '''garments''', and '''footgear''' drop with random options and can be re-rolled at an NPC in the '''Revenant Pub''' ('''Rollando the Re-Roller'''). The re-roll cost is '''one duplicate copy of the same gear'''. All gear with random options has a '''minimum drop rate''', unless it...")
 
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All gear with random options has a '''minimum drop rate''', unless it is dropped by an MVP.
All gear with random options has a '''minimum drop rate''', unless it is dropped by an MVP.
== Minimum Drop Rates ==
All eligible equipment with random options has a minimum drop rate, unless dropped by an MVP.


{| class="wikitable"
{| class="wikitable"
Line 11: Line 16:
! Minimum Drop Rate
! Minimum Drop Rate
|-
|-
| Armor / Weapon / Shield / Garment / Footgear
| Armor / Shield / Garment / Footgear
| 1%
| 1%
|-
|-

Latest revision as of 15:37, 8 March 2026

Random Options in Project Revenant are designed to provide a long-term goal and add variety and excitement to the builds you can create.

All weapons, armor, shields, garments, and footgear drop with random options and can be re-rolled at an NPC in the Revenant Pub (Rollando the Re-Roller).

The re-roll cost is one duplicate copy of the same gear.

All gear with random options has a minimum drop rate, unless it is dropped by an MVP.


Minimum Drop Rates[edit]

All eligible equipment with random options has a minimum drop rate, unless dropped by an MVP.

Equipment Minimum Drop Rate
Armor / Shield / Garment / Footgear 1%
Level 4 Weapon 1%
Level 3 Weapon 1.25%
Level 2 Weapon 1.5%
Level 1 Weapon 1.75%

You can also use @ws to search for specific options on gear.

Syntax:

@ws <itemID> (<optionID> <minimum roll value>)

Example:

@ws 2357 (7 2)

This searches for Valkyrie Armor (item ID 2357) with at least 2 DEX (option ID 7).

Below is a list of available options for each type of equipment.

Armor[edit]

1st Option Option Values Option ID
VIT 1–3 5
DEX 1–3 7
HP 100–250 1
SP 50–75 2
ATK 5–20 17
MATK 5–20 19
Freeze Resist 20–30% 255
Stone Curse Resist 20–30% 256
2nd Option Option Values
% Resist Element* 1–5%
% Resist Boss 1–5%
  • Element can be one of Water, Earth, Fire, Wind, Poison, Holy, Shadow, Ghost, Neutral, or Undead.

Garment[edit]

1st Option Option Values
AGI 1–3
LUK 1–3
HP 100–250
SP 50–75
ATK 5–20
MATK 5–20
Freeze Resist 20–30%
Stone Curse Resist 20–30%
2nd Option Option Values
% Resist Race* 1–5%
% Resist Long Range 1–5%
  • Race can be one of Undead, Plant, Formless, Insect, Demi-Human, Fish, Dragon, Demon, Brute, or Angel.

Shield[edit]

1st Option Option Values
HP 200–500
SP Consumption -10% to -15%
Perfect Dodge 1–5
DEF 1–3
MDEF 1–3
Freeze Resist 20–30%
Stone Resist 20–30%
2nd Option Option Values
% Resist All Elements 1–5%
% Resist All Race 1–5%
% Resist All Size 1–5%
% Resist Boss 1–5%
% Resist Long Range 1–5%

Footgear[edit]

1st Option Option Values
STR 1–3
INT 1–3
HP 100–250
SP 50–75
ATK 5–20
MATK 5–20
Perfect Dodge 1–5
Freeze Resist 20–30%
Stone Resist 20–30%
2nd Option Option Values
% Resist Size* 1–5%
% EXP Gained from Race 3–10%
  • Size can be one of Small, Medium, or Large.

Weapons[edit]

Weapon rolls scale based on weapon level.

1st Option Level 1 Level 2 Level 3 Level 4
ATK¹ 8–12 10–15 15–25 25–40
MATK² 8–12 10–15 15–25 25–40
HP³ 30–50 50–100 100–150 150–250
SP³ 15–20 20–30 30–50 50–75
Crit Chance³ 3–5% 5–8% 6–10% 7–12%
HIT³ 5–10 10–15 15–20 20–30
2nd Option Level 1 Level 2 Level 3 Level 4
Cast Time Reduction³ 2–4% 3–6% 4–8% 5–10%
After Cast Delay³ 2–4% 3–6% 4–8% 5–10%
ASPD³ 1–2% 1–3% 2–4% 3–5%
% Physical Damage to Race*¹ 2–4% 3–6% 4–8% 5–10%
% Magical Damage to Race*² 2–4% 3–6% 4–8% 5–10%
3rd Option Level 1 Level 2 Level 3 Level 4
Healing Effectiveness² 3–5% 5–10% 8–15% 10–20%
Incoming Healing¹ 2–4% 3–6% 4–8% 5–10%
% Physical Damage to Element**¹ 3–5% 5–10% 8–15% 10–20%
% Magical Damage to Element**² 2–4% 3–6% 4–8% 5–10%
  • Race can be one of Undead, Plant, Formless, Insect, Demi-Human, Fish, Dragon, Demon, Brute, or Angel.
    • Element can be one of Water, Earth, Fire, Wind, Poison, Holy, Shadow, Ghost, Neutral, or Undead.

¹ Included in the physical roll group at the re-roller. ² Included in the magical roll group at the re-roller. ³ Included in both physical and magical roll groups at the re-roller.

Option IDs[edit]

Option Name Option ID
HP 1
SP 2
STR 3
AGI 4
VIT 5
INT 6
DEX 7
LUK 8
ASPD % 16
ATK 17
HIT 18
MATK 19
DEF 20
MDEF 21
Perfect Dodge 23
Crit Chance 24
Healing Effectiveness 168
Cast Time Reduction 170
After Cast Delay 171
Freeze Resist 255
Stone Curse Resist 256
SP Consumption 172
% Resist Boss 150
% Resist Long Range 167
% Resist All Elements 193
% Resist All Sizes 257
% Resist All Races 258
% Resist Small 160
% Resist Medium 161
% Resist Large 162
% Resist Neutral Element 25
% Resist Water Element 26
% Resist Earth Element 27
% Resist Fire Element 28
% Resist Wind Element 29
% Resist Poison Element 30
% Resist Holy Element 31
% Resist Shadow Element 32
% Resist Ghost Element 33
% Resist Formless Race 87
% Resist Undead Race 88
% Resist Brute Race 89
% Resist Plant Race 90
% Resist Insect Race 91
% Resist Fish Race 92
% Resist Demon Race 93
% Resist Demi-Human Race 94
% Resist Angel Race 95
% Resist Dragon Race 96
% Physical Damage to Neutral 37
% Physical Damage to Water 39
% Physical Damage to Earth 41
% Physical Damage to Fire 43
% Physical Damage to Wind 45
% Physical Damage to Poison 47
% Physical Damage to Holy 49
% Physical Damage to Shadow 51
% Physical Damage to Ghost 53
% Physical Damage to Undead (element) 55
% Magical Damage to Neutral 57
% Magical Damage to Water 59
% Magical Damage to Earth 61
% Magical Damage to Fire 63
% Magical Damage to Wind 65
% Magical Damage to Poison 67
% Magical Damage to Holy 69
% Magical Damage to Shadow 71
% Magical Damage to Ghost 73
% Magical Damage to Undead (element) 75
% Physical Damage to Formless 97
% Physical Damage to Undead (race) 98
% Physical Damage to Brute 99
% Physical Damage to Plant 100
% Physical Damage to Insect 101
% Physical Damage to Fish 102
% Physical Damage to Demon 103
% Physical Damage to Demi-Human 104
% Physical Damage to Angel 105
% Physical Damage to Dragon 106
% Magical Damage to Formless 107
% Magical Damage to Undead (race) 108
% Magical Damage to Brute 109
% Magical Damage to Plant 110
% Magical Damage to Insect 111
% Magical Damage to Fish 112
% Magical Damage to Demon 113
% Magical Damage to Demi-Human 114
% Magical Damage to Angel 115
% Magical Damage to Dragon 116
% EXP Gained from Formless 232
% EXP Gained from Undead (race) 233
% EXP Gained from Brute 234
% EXP Gained from Plant 235
% EXP Gained from Insect 236
% EXP Gained from Fish 237
% EXP Gained from Demon 238
% EXP Gained from Demi-Human 239
% EXP Gained from Angel 240
% EXP Gained from Dragon 241
% Incoming Healing 279